About to finish Act II of Clair Obscur: Expedition 33 and I know what I need to have in place now. This seems like a good set.
- Augmented Counter III - +75% on counterattack
- Augmented Counter I - +25% on counterattack
- Augmented Counter II - +50% on counterattack
- Base Shield - +1 shield on turn start if don’t have one
- Charging Critical - +20% gradient charge on critical
- Cheater - always play twice in a row
- Clea’s life - if no damage since last turn, recover 100% health
- Double-mark - 2 hits to remove mark
- Energising Turn - + 1 AP on turn start
- Energy Master - every AP is increased by 1
- Painted Power - damage can exceed 9999
- Second chance - revive with 100% once per battle
