About to finish Act II of Clair Obscur: Expedition 33 and I know what I need to have in place now. This seems like a good set.

  • Augmented Counter III - +75% on counterattack
    • Augmented Counter I - +25% on counterattack
    • Augmented Counter II - +50% on counterattack
  • Base Shield - +1 shield on turn start if don’t have one
  • Charging Critical - +20% gradient charge on critical
  • Cheater - always play twice in a row
  • Clea’s life - if no damage since last turn, recover 100% health
  • Double-mark - 2 hits to remove mark
  • Energising Turn - + 1 AP on turn start
  • Energy Master - every AP is increased by 1
  • Painted Power - damage can exceed 9999
  • Second chance - revive with 100% once per battle