5 conversations about this topic.
During my time at University, I owned a Commodore Amiga. I can’t remember exactly where I got the money (may have been selling the family Commodore 64). Mum drove me down to Geelong one afternoon to pick it up. I had an Amiga 1000 which was much more exciting than the later Amiga 500. At some point I wanted to get chips upgraded and put some more money into a program that was going to do that, but it never eventuated.
To achieve a Platinum Trophy on a PlayStation means completing a set of trophies representative of fully completing the game.
This week I’ve returned to playing Elden Ring. Movement, combat and management of weapons, armour and spells, is all handled by a “controller”1. Games will generally ease you into which button to press when but after a while you end up not having to think about what to do and you just do it. The thing is, every game is different.
Today I spent some time playing the original Resident Evil. Games have evolved since 1996 in many more ways than graphics alone. To me it felt a lot like the text adventure Zork I with graphics. The storytelling structure and gameplay is highly similar between the two. There isn’t enough there to keep me going and I’ve already deleted it.
FOMO generates extra dollars for the gaming industry, both PC/console gaming and board/tabletop games. Two words. DLC and Expansion. Both represent additions to the base game. The call is strong. After a conversation last night with a friend about this very point I learned there is an expansion to SmallWorld I didn’t know about, and there are some expansions for Sid Meier’s Civilization VI that I don’t have.